14 October 2017

The graphics are almost done! Yay!

We now have the final character sprites, a bright and colorful ending screen, and a bunch of other textures that have yet to be implemented into the game.

I've also upgraded my in-game capture up to a glorious 20 frames per second! These animated previews should be a bit smoother now.

And before we jump back into the code, there's one last thing in need of a makeover...